#pragma once

#include "IGameState.h"

class CCreditState : public IGameState
{
private:
	CCreditState(void);
	virtual ~CCreditState(void);
	CCreditState(const CCreditState&);
	CCreditState& operator= (const CCreditState&);

public:
	static CCreditState* GetInstance();
	
	virtual void Enter() override;
	virtual void Exit() override;
	virtual void Input() override;
	virtual void Update(float fElapsedTime) override;
	virtual void Render() override;
};